But regarding what editions of Call of Cthulhu, I personally feel that edition 5.6. 1 (look at that precision!) was the best in terms of density of content and ease of reading. If you ignore the woefully outdated "Modern" setting information, it has everything a Keeper needs to get the campaign ball rolling.
Apart from, how do you write a Cthulhu scenario?
5 Tips for Designing a Call of Cthulhu Campaign
Design Your Encounter Backwards. When a keeper creates a storyline for the first time, it doesn't matter where the players start the campaign. ...
Plan Specific Discoveries That Progress The Story Forward. ...
Don't End With The Big Bad. ...
Design With A Sense Of Dread. ...
Don't Feel Locked Into Lovecraft.
So, what dice do you need for Call of Cthulhu? 7-dice
By no means, is Call of Cthulhu hard?
Call of Cthulhu is a rules-medium game that is pretty easy for players to learn.
How many people call Cthulhu?
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Doors to Darkness (Call of Cthulhu Roleplaying)
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Down Darker Trails: Terrors of the Mythos in the Wild West
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The House of R'lyeh: Five Scenarios Based on Tales by H.P. Lovecraft (Call of Cthulhu roleplaying)
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Mansions of Madness (Call of Cthulhu Horror Roleplaying, 1920s Era)
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Gateways to Terror
Gateways to Terror contains three short-play scenarios for the Call of Cthulhu 7th Edition roleplaying game, ideal for beginning and experienced players and Keepers alike. Originally, all three—The Necropolis, What's in the Cellar? and The Dead Boarder—were designed as demonstration games to give a taste of the game's core motifs—mystery, investigation, and horror—for those with limited time.
The scenarios can be played in as little as one hour but can be expanded for slightly longer play, and each comes with four ready-made investigators so you can jump right into the action. Each scenario includes hints and tips for Keepers new and old, suggestions for additional investigators for larger groups, and a summary of the key rules needed to play.
The Necropolis What ancient horrors lie slumbering in a newly discovered tomb deep in Egypt's Valley of the Kings? Are you allowing local superstitions and the unfortunate events surrounding the opening of Tutankhamen's tomb to play on your mind as you wait to step down into the darkness
What’s in the Cellar? Did a respected businessman really commit the bloody murder of his beloved wife in the cellar of the family's ancestral holiday cabin? While the body has never been found, it seems like the criminal has been caught. Is a terrible injustice abut to be served? Just what happened in that cellar?
The Dead Boarder And, what has happened to that nice, quiet neighbor of yours? You’ve not seen hide nor hair of him in days. He wasn’t always the friendliest of sorts, but he did seem very pious, what with all the late-night prayers coming from his room
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Berlin: The Wicked City (Call of Cthulhu Roleplaying)
The Wickedest City on Earth In the aftermath of the Great War, Berlin maintains a reputation for licentiousness. A place where anything can be had for the right price.
BESTSELLER NO. 7 in 2021
Ripples from Carcosa: Three Scenarios Exploring Hastur, Carcosa, & The King in Yellow (Call of Cthulhu roleplaying, #23134)
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Call of Cthulhu Rpg Keeper Rulebook: Horror Roleplaying in the Worlds of H.p. Lovecraft (Call of Cthulhu Roleplaying)
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Call of Cthulhu Starter Set
This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror.
Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time!
Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game—the Keeper of Arcane Lore—who referees the game and presents the story and adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn’t a script. Dice and the rules of the game determine the success or failure for your character’s actions—all while you are propelled into dramatic and nerve-tingling situations!
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Call of Cthulhu Keeper Screen (Call of Cthulhu Roleplaying)
R'lyeh is a fictional lost city that was first documented in the H. P. Lovecraft short story "The Call of Cthulhu", first published in Weird Tales in June 1928. R'lyeh is a sunken city in the South Pacific and the prison of the entity called Cthulhu.
Image via Wikipedia. Lovecraft's Cthulhu was hundreds of meters (yards) tall. The newly-discovered cthulhu is a lot smaller, about the size of a large spider. The researchers say the creature had 45 tentacle-like tube feet, which it used to crawl along the ocean floor and capture food.
Cthulhu is, after all, a transliteration of a pre-human name. The only thing that makes sense is "K'thoo-loo", where the hard C is followed by a stunted vowel. Lovecraft transcribed the pronunciation of Cthulhu as Khlûl′-hloo and said that "the first syllable [of Khlûl′-hloo is] pronounced gutturally and very thickly.